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Best of the Day
Check Out a New One for Each Section Each Day...
Pickup Line of the Day
Category: Lude and Sexual
Pickup Line: Excuse me, but would you like an orally stimulated orgasm?
Bar Joke of the Day
He is a very fast drinker
Bar Joke: A man goes into a bar and seats himself on a stool. The bartender looks at him and says, "What'll it be buddy?" The man says, "Set me up with seven whiskey shots and make them doubles." The bartender does this and watches the man slug one down, then the next, then the next, and so on until all seven are gone almost as quickly as they were served. Staring in disbelief, the bartender asks why he's doing all this drinking. "You'd drink them this fast too if you had what I have." The bartender hastily asks, "What do you have pal?" The man quickly replies, "I have a dollar."

Bar Bet of the Day
Bet Category: Ready for a Shot Sobriety Test
Bet Supplies Needed Bar Prop Bet
The Bet: 3 empty shot glasses or cups
Bet them that they can't flip 2 shot glasses at a time - 3 times to make the glasses stand up. They simply Use two hands to flip 2 glasses three times to make all the shot glasses stand up as if they are ready for a shot to be poured into them when they finish.

The Catch: In order for someone to successfully perform this small feat. The shot glasses have to be arranged in a certain way. You demostrate how it's done using the Winning Setup but arrange the glasses for your friend in the Impossible Lossing Setup. Your winning setup has to have the middle shot glass up and the outside shot glasses down. Winning Setup: Glass A:Down - Glass B:Up - Glass C:Down winning Sequence: Move 1: Flip B and C. That's Left hand B Flip and Right Hand C Flip. Move 2: Flip A and C. That's Left hand A Flip and Right Hand C Flip. Move 3: Flip B and C. That's Left hand B Flip and Right Hand C Flip. To remember, the middle shot glass is up like a middle finger:) -Remember to First you Be Cool(BC), then you Act Cool(AC), then you Be Cool(BC) Cheesy but it may work for you. The loosing Setup has a completely opposite setup from the Winning Setup. The middle shot glass is down and the outside shot glasses are up. Loosing setup: Glass A:Up - Glass B:Down - Glass C:Up No matter what they do, they can't flip 2 shot glasses at a time - 3 times to make the glasses stand up.

Instructions:
1. Set up the 3 shot glasses in the Winning Setup which is the middle shot glass up and the side shot glasses down.

2. In clear site, Demonstate over and over again to show your friend how easy it is.

3. Flip 2 shot glasses at a time 3 times in the Pattern: Flip BC, AC, then BC again. The shot glasses are facing up everytime at the end of the sequence.

4. Now arrange the shot glasses the Opposite Loosing Setup: The middle shot glass is now down and the side shot glasses are up.

5. Watch them fail over and over again.

6. Collect your winning because you are obviously the smarter, more sober person.




Drinking Game of the Day
Brain Damage
Type of Drinking Game: Card
Supplies Needed: 1 deck of cards, beer
# Players: 2+
Buzz Factor: Totally Drunk

Instructions:
To prepare for the game you will need to remove all 8s, 9s and the red 10s removed from the deck.

The cards values are as follows...

Face cards: .5 points
Aces 1.0 point
2-7 face value
10s wild

Drink: If you lose to the dealer.

This game is played almost just like BlackJack but to 7.5 points.

Lay the cards in a pile face down. Everyone takes turns cutting the deck to see who deals first. The person with the highest card gets to go first, and then go in order of highest to lowest. It is best to get to deal towards the beginning. You are not allowed to leave the game until after you have been the dealer. Dealing first is great, dealing last has been known to result in "Brain Damage."

The Dealer deals one card face down to first player, one card face down to themself. Player looks at card, then bets an amount of beer. Usually a shot of beer is a good bet.

The player keeps their first card face down, and can take as many hits as he wants, but does not want to go over 7.5. If he goes over 7.5, he must drink the bet. Once the player stops then the dealer turns over his card, and then hits until he thinks he has the player beat. If dealer busts, he drinks the bet.

When the dealer stops and is satisfied with his hand, the player turns over his card. The person with the lowest total drinks. If they tie the player drinks.

Now switch dealers...the dealer is then the person who had the second highest card in the cutting of the deck at the beginning of the game.

If the player gets a "five card charlie" (5 cards, not busted), he wins automatically. The dealer cannot draw, dealer loses even with a 10 in hand. If the player draws to 7.5, dealer can of course try to tie and will then win.

Play continues until everyone has dealt.


Drink of the Day
Mississippi Punch
2  oz  cognac(cal128,carb0)
1  oz  bourbon(cal64,carb0)
1  oz  dark rum(cal64,carb0)
0.5  oz  Lemon Juice, fresh(cal4,carb1.3)
2  tsp  Sugar, Granulated, white(cal28,carb7.1)
Directions:
Combine all ingredients in a cocktail shaker with ice. Shake well, then strain into a Collins glass 2/3 full of ice. Garnish with fruit.
Drink Type:
Cocktail
Glass:
Collins glass
Mississippi Punch(cal 288,carbs 8.4)
Nutrition Facts
Calories 288 Calories From Fat 0
    Energy 1201kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 0mg0%
Total Carbohydrates 8.4g 2%
    Dietary Fiber 0.05g 0.05%
    Sugars 7.5g
Protein 0.06g
Vitamin A 0%Vitamin C 11.5%
Calcium  0%Iron 0%
2  oz  cognac(cal128,carb0)
1  oz  bourbon(cal64,carb0)
1  oz  dark rum(cal64,carb0)
0.5  oz  Lemon Juice, fresh(cal4,carb1.3)
2  tsp  Sugar, Granulated, white(cal28,carb7.1)

LoCarb/Calorie Drink of the Day
Dirty Martini
2  oz  Vodka(cal128,carb0)
0.25  oz  olive juice(cal8,carb0.4)
Directions:
Chill a martini glass. Pour ingredients into cocktail shaker with ice. Stir then strain into martini glass. Garnish with 2 to 3 olives. You can also shake the ingredients in an iced cocktail shaker and strain into a martini glass then garnish. Dirty scale: Regular Dirty Martini is 0.25oz olive juice Popular Dirty Martini is 0.5oz olive juice Really Dirty Martini is 0.75oz olive juice Filthy Dirty Martini is 1.0oz olive juice
Drink Type:
Martini
Glass:
Cocktail Glass/Martini Glass
Dirty Martini(cal 136,carbs 0.4)
Nutrition Facts
Calories 136 Calories From Fat 7
    Energy 536kj % Daily Value *
Total Fat 1g  1%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 120mg5%
Total Carbohydrates 0.4g 0%
    Dietary Fiber 0.5g 0.5%
    Sugars 1g
Protein 0.5g
Vitamin A 0%Vitamin C 0%
Calcium  0%Iron 0%
2  oz  Vodka(cal128,carb0)
0.25  oz  olive juice(cal8,carb0.4)

Shot of the Day

Nutrition Value of the Day
100% Pineapple Orange
Calories 16 Calories From Fat 0
    Energy 68kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 3.1mg0%
Total Carbohydrates 4g 1%
    Dietary Fiber 0g 0%
    Sugars 4g
Protein 0.1g
Vitamin A 0%Vitamin C 12.5%
Calcium  0%Iron 0%
    100% Pineapple Orange (cal16,carb4)

Magic Trick of the Day
Fix What's Broken

Magic Category: Cigarettes&Matches

Supplies Needed: 2 match folders, one folder used before the trick + one folder borrowed during the trick

Summary: Break the 'Head' off a match. Place the 'Tail' in the spectators hand to hold. The matches 'Head' disappears. The spectator opens his(her) hand to find the match back together.

Secret: You have a 'Head' of the match in your hand that you tore off before the trick. You never actually tear the 'Head' off the match in front of the audience. You pretend to. The full match was placed in their hands not the 'Tail' half of the match but you make it seem as if it's the broken 'Tail' you placed in their hand. Key: 'Head'=Top flammable part 'Tail'=the remaining part made of cardboard or wood match with no head. Need: You need an extra 'Head'(top part) in your pocket or anywhere you can quickly grab it from another match folder without them seeing. Tear the 'Head' off a match in the bathroom, or under the table- just get the 'Head' without their knowledge. After you get the match 'Head', throw away the rest or pocket it. You won't need its 'Tail' anymore. During Trick: Right Hand: Broken off 'Head' before the trick. Left Hand: Full Match that you pretended to tear with your right hand. It's supposed to be just the 'Tail'

Set up: You can say, "Did you know that many things is broken can be restored?"

Instructions:
Step1: Before the Trick: Pinch the 'Head' off a match. Now you are ready for the trick.
Step2: Pick up or Ask to borrow a folder of matches. Ask a friend or anyone to rip a match out of the match folder and hand the match to you.
Step3: Left Hand: Grab the match with your left hand and hold it just below the head between your thumb and pointer finger. Make sure the 'Tail' is covered and hidden by the palm of your left hand(the same hand). Move your Right and Left hands thumb and pointer fingers together.
Step4: While you are bringing your hands together, rotate(reverse) the full match in your Left hand 180degrees in the opposite direction. Now the 'Tail' is showing slightly and the head of the full match is hidden by your left hand palm.
Step5: Act as if you are tearing the 'Head' with your Right Hand from the 'Tail'(which is the full match) in your left hand. As you are seperating your hands after the fake tear, slide the 'Head' forward and up a little more with your Right Hand(which is where the 'Head' has been since the start of the trick. This is all done to make sure the spectator sees it. And At the same time, slide the 'Tail' in the Left Hand forward, so the 'Tail' of the match can be seen better too.
Step6: Have the spectator hold out their right hand and place the 'Head' of the match which is in your right hand in to their open palm. Ask them if they prefer the 'Head' or 'Tail'? *If 'HEADS', you hold onto the 'Tail'. Right Hand: Pick up the 'Head' with you Right Hand's thumb and pointer fingers and place the 'Tail' end of the full match into their hand and tell them to make a fist. Make sure you don't let go of the match until its totally covered because if it is not covered properly they could see the match has its 'Head' and 'Tail' intact. *If they choose 'TAILS' then: Tell the the volunteer to hold onto the 'Tail' end(actual full match). Tell the spectator to hold onto it tightly so you can not touch it in anyway. The question throws the spectator/audience off and makes them think that they are affecting the outcome of the trick.
Step7: Smoothly, without anyone noticing, drop the 'Head' in your Right hand to the ground while telling your spectator to clinch their fist. Simply drop the 'Head' on the floor. You can brush it away with your feet, cover it with your shoe, or do anything you like to get rid of the 'Head' without them noticing. They won't look on the floor though but if you want to be safe- get rid of it because they can't find the other 'Head'.
Step8: Tell the spectator that they might not believe it but they may feel a little something in their hand. Hold right your Right Hand up with your thumb and fingers pinched. Do something like tap the back of your hand or act as if you are throwing the Head of the match into their hand or waive it around, it's your choice. Then open your hand to reveal that their is no match 'Head' in your Right hand. Ask the spectator to slowly open their hand to find the match completely restored in their hand. Its Amazing!
Strainertin Martinis

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Free Drinking Games
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1000+ Pick up Lines
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Free Wit Exercise
Turbo charge your wit, making you the quick witted comedy legend in your own social circle. It's easier than you think….


Free Attraction Guide and Pickup Advice
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with this Cross-Referenced Cocktail Section….


Free Easy Magic Tricks
Learn some great, easy magic tricks and illusions
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Impress whoever you like with these easy, fun
magic tricks...


Classic Bar Jokes
Everyone should know at least one. Here is a collection of
over 100 classic bar jokes for you to choose from and enjoy.