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Best of the Day
Check Out a New One for Each Section Each Day...
Pickup Line of the Day
Category: Smooth
Pickup Line: Were your parents Greek Gods, 'cause it takes two gods to make a goddess.
Bar Joke of the Day
Tarmac too
Bar Joke: A man walks into a bar with a roll of tarmac under his arm and says: "Pint please, and one for the road."

Bar Bet of the Day
Bet Category: Dime Wine
Bet Supplies Needed Bar Prop Bet
The Bet: Empty bottle of wine, cork, dime in the bottle
You can get the dime out of the empty bottle with the cork in it without breaking the bottle or pulling out the cork.

The Catch: : You simply push the cork all the way into the wine bottle. The cork can be pushed all the way into the bottle with a little effort. Wet the cork first if you like to make it a little easier to slide the cork in.

Instructions:
1. Place the dime into the empty bottle of wine.
2. Place the cork into the opening of the wine bottle so the coin will not be easily taken out.
3. Make the bet- Without breaking the bottle or talking out the cork…. You bet you can take the coin out of the bottle.
4. Push the cork through and work the coin out.
5. Collect your free drink etc from the bartender.



Drinking Game of the Day
Beer Amid
Type of Drinking Game: Card
Supplies Needed: 1 deck of cards, beer
# Players: 3+
Buzz Factor: F.U.B.A.R.

Instructions:
To set up the game you will need to lay out the cards in a pyramid shape. The cards in the pyramid will all be face down. The base of the pyramid will have seven cards and build up to the top with one card.

Drink: If you get caught bluffing or if you wrongly call someone else's bluff.

The remaining cards are dealt out to the players. The dealer turns over the first card in the pyramid (the card at the top of the pyramid)

Starting with the player to the left of the deal each person takes one turn saying if they have or do not have the same number or face of the card that is face up. If they claim that they have it then they choose a player to drink. If they say they do not have it then play moves to the next player.

The person chosen to drink may either drink or they can call the person’s bluff and say “bullshit.” If the person that told them to drink has the card they claimed to have then the person that called ‘bullshit” must drink double the amount they were originally told to. If the person really did not have the card they claimed to have then they must drink double the about they told the other person to drink.

The only time a player has to show their card is if Bullshit is called on them.

Once everyone has had a turn to say they do or do not have that card then move on to the next card.

Once a row is complete you move onto the row beneath. The amount you are asked to drink coincides with the number of cards in the row.

For example: the row with 2 cards you would be asked to take 2 drinks, row with 3 cards you take 3 drinks, ect. And of course when you call “bullshit” then the drink amounts double. Once you get to the bigger rows it gets a little riskier to call bullshit or to bluff.

If a player has more than one of a card that is turned over they may ask 2 different people to drink or give both drinks to one person. If “bullshit” is called then he only has to show one card per person that calls “bullshit.” They would only need to show both cards if 2 different people call “bullshit.”

Drink of the Day
Old Crow® shot
1.25  oz  Old Crow®(cal80,carb0)
Directions:
Drink Type:
Shot
Glass:
shot glass
Old Crow® shot(cal 80,carbs 0)
Nutrition Facts
Calories 80 Calories From Fat 0
    Energy 333kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 0mg0%
Total Carbohydrates 0g 0%
    Dietary Fiber 0g 0%
    Sugars 0g
Protein 0g
Vitamin A 0%Vitamin C 0%
Calcium  0%Iron 0%
1.25  oz  Old Crow®(cal80,carb0)

LoCarb/Calorie Drink of the Day
Gin Martini
1  oz  dry vermouth(cal45,carb3.5)
3  oz  gin(cal192,carb0)
Directions:
In a cocktail shaker full of ice pour in dry vermouth. Stir and then strain out. Add 3 ounces gin (Preferably Tanqueray, Bombay Sapphire, Beefeater) Stir briskly for about 10 seconds, strain into chilled martini glass, and garnish with an olive. Many Bartenders will not add vermouth to a Dry Martini. It depends on what is popular in your area. Use your discretion.
Drink Type:
Martini
Glass:
martini glass
Gin Martini(cal 237,carbs 3.5)
Nutrition Facts
Calories 237 Calories From Fat 0
    Energy 974kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 3mg0%
Total Carbohydrates 3.5g 1%
    Dietary Fiber 0g 0%
    Sugars 0.3g
Protein 0.1g
Vitamin A 0%Vitamin C 0%
Calcium  2.4%Iron 0%
1  oz  dry vermouth(cal45,carb3.5)
3  oz  gin(cal192,carb0)

Shot of the Day
Monte Alban® Mezcal Tequila shot
Glass: shot glass
Instructions:
Nutrition Value:
1.25  oz  Monte Alban® Mezcal Tequila(cal80,carb0)

Nutrition Value of the Day
Splenda® Brown Sugar Blend
Calories 113 Calories From Fat 0
    Energy 468kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 0mg0%
Total Carbohydrates 28.4g 9%
    Dietary Fiber 0g 0%
    Sugars 25.4g
Protein 0g
Vitamin A 0%Vitamin C 0%
Calcium  0%Iron 0%
    Splenda® Brown Sugar Blend(cal113,carb28.4)

Magic Trick of the Day
Fingerprint Expert

Magic Category: Card Magic Trick with Revelation

Supplies Needed: Deck of cards

Summary: Fingerprint Expert is another great revelation or way of revealing the identity of the chosen card (It's outlined in Step 8). It is a different ending to the Pick-A-Card Trick or Peek-A-Card Trick. Someone picks a card out of the deck, remembers it, and shows everyone except you, then returns the card to the deck. The deck is cut a couple times. Amazingly, you find the card by looking for the volunteer’s fingerprints on the cards. A famous twentieth-century magic inventor and author, J.G. Thompson Jr., once said that if you know 100 ways to find a card and only one way to reveal it, your audience will think you only know one card trick. But if you only know one way to find a card and 100 ways to reveal it, it looks as if you know 100 card tricks. The Revelation: This is the way a magician announces, reveals or displays the chosen cards identity. We at eJokesNow.com have the simple Pick-A-Card trick paired with a few fun and interesting revelations (ways to reveal it). Below is the basic Pick-A-Card Magic Trick with a Revelations.

Secret: Remember another card in the deck which magicians call the Key Card or the Locator Card and place your spectator’s Chosen Card next to it. In order to find the spectator’s Chosen Card you must know where the Key/Locator Card you memorized is. Seeing someone’s fingerprints on a card is simply an interesting way of revealing the Chosen Card.

Set up: Ask a person to pick any card and show everyone except you.

Instructions:
Step1: Choose a card to memorize and put it at the bottom of the deck. (Bottom of the deck is the top card if all the cards were faced up and bottom card if all the cards are face down) We will use the King of hearts as an example.
Step2: Ask your spectator to select a card. Let’s say they choose the 2 of spades. Turn around so you don’t see the card they chose.
Step3: Have them show anyone else that is around, so that they can’t try to say they chose another card.
Step4: Cut the deck in half then have the spectator return the card they chose to the top of the deck. Complete the cut by placing your bottom card (the King of hearts) on top of the spectators chosen card.
Step5: The King of hearts(Key Card) will now be on top of the 2 of spades(Spectators Chosen Card). You may now have the spectator cut the deck a few times. Your memorized card will remain next to the spectator’s card. Important: Don't shuffle the deck because the Key Card and Chosen Card might get separated. Important: Don't make a big deal about cutting the deck of cards or mention mixing the cards because he spectator may want to shuffle them. Just say 'Cut the deck a few times.
Step6: Now spread out the cards face up in your hands or on the table.
Step7: Find your memorized Key Card, the King of hearts. The card UNDERNEITH it will be the spectator’s Chosen Card, the 2 of spades. Cut the spectator’s card to the top of the deck.
Step8: Fingerprint Expert Revelation: Tell the audience you can actually see fingerprints. Tell them that the acid from the fingertips actually cause indentions you can be trained to see with the naked eye. Look through a small pack of cards that are face up. Turn and tilt the cards in the light trying to catch glimpses of the volunteers fingerprints on the cards. Even act as if you are smelling the cards to get smell the person’s scent to add to the tricks entertainment value and depth. Narrow it down to a fewer cards until you select their card.
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1000+ Pick up Lines
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Free Fun Bar Bets and Tricks
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Free Easy Magic Tricks
Learn some great, easy magic tricks and illusions
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Impress whoever you like with these easy, fun
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Classic Bar Jokes
Everyone should know at least one. Here is a collection of
over 100 classic bar jokes for you to choose from and enjoy.